Andrew Hamel

I like to make games.

But I haven't made many.

Driving Wage (Snowed In Game Jam 2026)

My submission for the Snowed In Game Jam 2026. This was a collaboration with Jimmy Lord, and was intended to be my take on a satire of the gig-economy and delivery services. It wasn't super in with the jam theme, and I didn't get nearly as much of the satire content in as I'd hoped, but this is also a concept for a game I've thought about for some time so I'm happy to have a 2-day codebase for it started. Like many game jam projects I've worked on, I will continue to believe and huff the copium: that I will continue to build upon and eventually "release" Driving Wage.

PLAY

HUNTED!

This is a recreation of one of my favourite mini-games from a game on the DS. It is built in Unity to make ease of deploying to different platforms such as WebGL and hopefully in the future, Android/iOS. The game is very well suited for a web browser / mobile app playstyle and it's fairly easy. It features an online leaderboard with arcade-style submission and 4 different modes of play.

PLAY

GMTK 2020 - Out Of Control

This was my first swing at a Game Jam and my first Game Maker Studio project and as such it doesn't take many risks, lacks decent UX and is very brief. Everyone starts somewhere though, so I thought it worthwhile to download the source, upgrade it to the newest version of GMS and fix the fatal error that prevented it from working originally.

GitHub